As you will see, there are four “towers” . You must fix them using the Repair Tool . What you are looking for are “sparks” that signal leaks . Most are under water, the game will tell you how many are missing after each repair.You can pick up several PDAs and objects in the area, although several of the doors are blocked by fire. You have a fire extinguisher in the Cantina, behind the bar , in case you’re curious. Now we are going to go back to the sign with the indication to get to the Motor Nucleus . Clear the flames and you will reach the engine room .There is a data console in the Captain’s Cabin . Interact with her to get the Blueprints for the Neptune Escape Rocket and the Time Capsule .You have several objects and doors locked with code . When you’re done, go left and you will see a ramp blocked by boxes . You can jump on them and climb to get to the Cabins . Go left, down the hall . You will see another sign where it says PRAWN Pier and Lockers . Open the door with the Laser Cutter. You will see that there are several lockers with objects , take all you can. Next, go down the hall with the “PRAWN Pier” sign. Go up the ramp and fix the cables next to the right door so you can open it. You will reach the bay where the PRAWN are stored, scan the objects to be able to unlock the PRAWN Suit to create it in the Portable Vehicle Bay later.Go to Cargo Bay 3 . There is debris in between, you can remove it with the repulsor cannon, or try to jump on it. At the end of the hall there is a door with a keyboard, the key is 1454 . Once inside, go left. There is a ramp that goes down , go that way. You will see two other signs: Motor Core and Seamoth Bay .When you reach the end, turn left and go straight . After a door blocked by some fire, you will finally reach the entrance of the ship. You will see that there are two signs that indicate that you have Charging Bay 3 on the left, and Administration on the right .When you get to the very top, continue to the bottom, where you will see flames and, to the right, a beam to cross .All the way through the Aurora, pay attention to the containers with supplies , there are piles. The big problem with entering the Aurora is that there are Leviathan Reapers hovering around the hull. What you have to do is take the Seamoth and navigate glued to the hull, to the left edge . Go to the front and you can enter with the ship .ĭisembark the Seamoth on the “ramp” (be careful, don’t leave the Seamoth out of the water or you won’t be able to tow it) and kill the Cave Crawlers with the knife . Go left, passing over several metal plates, one of which will serve as a ramp to climb the structure. Watch out for more crawlers while you do it.
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