![]() ![]() The faster door opening speed also makes it useful for separating rooms within the interior of a colony. for freezers use double walls and an air lock, it will maintain tempeture very easy with little power loss (i prefer to set at -5 to be sure) for your outside walls double is better at maintaining the inside tempeture but inside walls are fine at. Your farm is probably as close to the cooking area as your freezer and its only 1 extra door to go through. When you have only one entrance the only time the door opens is when food is brought in or out. There is no required Construction level required to build this structure.Ī saloon door can divide rooms for less resources than a regular door, at the expense of HP. The problem with two entrance to the freezer is that colonist will use this as a passage when doing other shores. The saloon door is a Structure from the Vanilla Factions Expanded - Settlers module that can substitute for a regular door. End result was my 2nd freezer was located in a not to convenient location. I only thought of my 2nd freezer after I realised my 1st was getting too full. After two, the bonus is minimal) The number of coolers needed to keep your freezer depend of: -Your freezer size. Multiple layers do help (two for a freezer is enough. The only thing is you gotta really plan for it. The type of wall doesnt influence how good it keep temperature. That will help save electricity in the overall design of the base. If you set one of your coolers to be slightly higher than the other, then when the temperature is reached, one of your coolers can go to low-operation mode. So a 2nd freezer really helps in storing access food. Youll probably notice that your freezer temp jumps around + or - 1 degree now and then. Whilst it doesn't provide much protection, it swings open nearly instantaneously. Couple that with farming and I fill my freezers up fast. ![]()
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