![]() ![]() ![]() To respond to goal 12, all students (who have not already learnt about sustainability in their previous education) must take a course on Sustainability and media technology. If you desire, you can deepen this knowledge through, for example, the course Sustainable ICT in Practice, which provides you with relevant theory, data and methods to carefully and critically consider the environmental impact of interactive media technologies in society. This strong focus is the result of our faculty who lead research that aligns with these topics. The programme has a focus on knowledge and skills relevant to these goals. Studying in this programme will provide you with opportunities to learn from and interact with these research leaders. KTH is one of Europe's best venues for interaction design, and sound and computing research. You will have developed excellent technical and design skills while also becoming proficient in applying critical perspectives on technology development and use. Studying this programme at KTH will put you in a unique position. You gain expertise in theoretical perspectives that can inform how you shape interactive media technology and learn critical perspectives that allow you to ask the right questions at the right time to ensure that your work has a positive impact on the world around you. Throughout the programme, you develop a toolbox of methods to support you in designing, developing and evaluating interactive media technologies in all settings. Recent industrial collaborators in our teaching include Spotify, Electrolux, IKEA, Google and King Games. The programme collaborates with the industry through study visits, guest lectures, and dissertation projects. Courses have strong connections to research to help you prepare for the future of interactive media technology in society. Teaching methods vary across the programme, but there is a strong emphasis on developing and refining practical skills through project work. These courses provide a broad base of knowledge and skills that you can then deepen by focusing on, for example, user experience, sound and music computing, interaction design, or user-centred software development. You will take mandatory courses in research methods, foundations in media technology and interaction design, and human perception. The programme teaches knowledge and skills from computer science, media technology, human-computer interaction and interaction design. You will obtain the knowledge and skills to respond to the crucial challenges facing our future society. ![]() It emphasises developing future designers and engineers in theories, processes, and techniques central to designing, developing, and evaluating interactive media technologies within society. This master's programme equips you with the necessary skills and knowledge to participate in this so-called digital economy. We use interactive media technology to support play, create and maintain social relationships, express ourselves, and coordinate and complete work tasks. Interactive Media Technology is fundamental to almost all of our experiences in the world. Subscribe Interactive Media Technology at KTH Subscribe to our newsletter and we'll remind you when it opens. Application for studies starting next year opens in October. ![]()
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